Diablo 3 Review: Dungeon crawling at it's finest!

diablo 3: monk

Pictured above the Monk class in action. We cover the Monk in more detail here.

The Ultimate Clicker Edition

Loot, loot, and more loot –this is the main draw of Diablo 3 for its’ dungeon crawling fans, and we have to admit, it is ridiculously addictive. Killing anything, regardless if it moves or not, tends to give rewards in the game; Diablo 3 is the ultimate in incentivized destruction making it one of the most heavily played games in the genre. So, what kind of dungeon crawling experience can you get with D3? And how does it compare to the first two games in the series? In this review we cover all the little details that makes Diablo 3 the game that it is and look back at the original titles that made the series so successful.

Stay awhile and listen, or so old man Deckard Cain would say – the world of Diablo is back and players must go to the town of New Tristram in order to combat the threat of evil. It has been many years since the Diablo II came out and dungeon crawling fans have been eagerly awaiting the launch of the third game in the series. In terms of overall gameplay, pace, and of course, item drops, D3 certainly does not disappoint. But as for the story delivery and the visuals of the game, there is an obvious gap between this and the original entries.

It Looks Like Azeroth

There is no doubt that The World of Warcraft is an undeniably great game with a huge fan following, but it is Warcraft, not Diablo. And seeing a Diablo game using the same color palette as Warcraft just seems so wrong. Simply put, Diablo 3 is colorful, bright, and vivid. Not that the first two games were held in exclusively monochromatic dark dungeons (though there were plenty of those), but even the sunlit town of Lut Gholein in D2 was mostly just a sea of yellows and beige. Diablo never had a fun or lively atmosphere –and D3’s town of New Tristram feels ironically festive despite being besieged by demons. There are just so many colors now, and everything either looks shiny or glows by itself. More than half the time we were wondering if we were actually playing Torchlight instead; simply put, Diablo does not look like Diablo anymore.

It Plays Like Diablo

It looks and smells different, but once you get your hands on the controls and start slaying demons –the Diablo-ness of the game becomes very evident. Aim and attack –the isometric, move and hit gameplay has not changed at all from the original iterations, and picking up loot is as satisfying as it was the first time around.

Things have been streamlined a lot in for Diablo 3 however; the inventory no longer requires grid management, and learning new skills no longer needs thorough build-planning. This may disappoint some of the more hardcore fans who love to min-max, but less time mulling about the stats page is more time spent killing stuff –and that addictive cycle of grind-loot-grow is pretty hard to break once it starts.

Even the random boss fights help keep the tension running; once you are able to play the game on higher difficulties, expect to meet special monsters with a ton of adjectives on their names (which show that they are unique enemies with special abilities). Dealing with these creatures is undoubtedly dangerous, but it is also a whole lot of fun (not to mention the fact that they tend to drop good items).

Class Action Fun

Diablo 3: Class Action Fun

Like the previous games, Diablo III allows players to choose between several classes –this choice will determine the type of gameplay you will get. Caster and ranged weapon users will naturally have lower defense in lieu of long ranged attacks. Melee units and tankers are naturally those who use melee weapons. If you want to hack and slash across D3’s dungeons, you will want to pick up one of the melee classes: Barbarian, Crusader, or Monk. The Wizard, Demon Hunter, and Witch Doctor are all ranged classes, so they will play very differently.

Barbarians, as the name suggest, rely exclusively on brute strength when it comes to dealing damage; they also have exclusive access to mighty weapons, giving them a huge edge in terms of dealing direct damage. The Monk relies on speed to deliver quick blows and then moving safely out of enemy reach –they also have healing abilities that allow them to quickly recover from serious damage. Lastly, Crusaders bring together high defense and offense to create the most powerful tanks in the game.

Regardless of your class choice, item drops will be completely random and this encourages players to connect with others online or through local coop modes. Being able to share and trade items will allow players to grow stronger at a much faster rate.

Too Busy Looting

Thankfully, Blizzard has had the wisdom to move Diablo III away from many of the initial problems it had at launch (good riddance to the auctions), and they managed to bring the focus back where it counts: dungeon crawling. The large maps, huge variety of enemies, and nearly endless combinations of random equipment stats will keep you playing the game for hundreds of hours thanks to the reward of constantly finding good loot to further enhance your character. Add in the endless adventure mode, and of course, multiplayer, and you have enough end game content to last you until Diablo 4 is released.